So next time, try shooting a rifle with one arm before you tease the guy about his shoddy aim!Īgain, mostly unchanged, still as sexy as ever. Leon, the illusive genius behind Chronos and the NULL program (and a self-insert by Deceiver), seems to have made it into the final product mostly intact, though his missing right arm is more visible here than in his in-game sprites–a detail many fan artists missed (I’ll be honest, I did too before rewatching his death animation). It seems “The Mercenary”’s pose here inspired her grenade-firing sprites in-game. Here were just a few ideas for the game’s final boss, from ‘cyberpunk bounty hunter’ to ‘space gestapo’ and everything in between. Given how the Headhunter’s outfit and equipment were meant to represent the NULL program as a whole, she received the most numerous and wildly different designs by far. Of particular note is the crude pinup poster in the top left, which is suspiciously barren in the actual level. For those unaware, Askiisoft has a long and proud history of designing levels in the margins of math homework. I seriously wish more of our targets had up-close mugshots like his.Īdditionally, here’s Justin’s in-depth sketch of Zero coming upon Fa Yuan’s grisly cell as SWAT surround him. ”Īt least he won’t be hard to ID in a lineup. I was told my target is the political dissident Fa Yuan, but all that’s in his dossier was a doodle of a bald cartoon pirate. The Dragon, seemed to have an affinity for the color green earlier on. Besides his obvious olive hairdo, both versions carry their swords in green sheaths, which was changed to red later on.Īlso of note is some darker facial scarring on the left side of his face, possibly mirroring Zero’s own ambiguous “wartime injury”? Fa Yuan While our protagonist Zero remained mostly unchanged since the earliest builds, his old ally Fifteen, a.k.a. Not that you’d know, because you didn’t talk to him…riiight? Notably absent are the ‘X’ and ‘smiley’ emotes he’s become synonymous with. Seems Club Neon’s hottest disc jockey once had a few more symbols to convey his emotions in dialogue, including a waveform synthesizer to accompany his absolutely thumping club mix. Compared to their final versions, these earlier designs wear much cruder, simpler masks lacking noses or eyebrows, as well as being shirtless beneath their tattered lab coats. Listen, I don’t like these weirdoes either, but alphabetical order’s a bitch. This is a gallery of the game’s various characters, big or small, in some of their earliest design stages. Today, at least a few of those ideas will see the light of day. But no game goes through seven years of development without heaps of ideas altered or left unused. It’s been nearly two months since Katana ZEROhit digital stores, and it seems the response from fans has been tremendous.
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